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Safari Casino - ScreenshotsSpades is a very popular trick-taking game played by two partnerships.
After the war, veterans brought the game back home to the U. It also remained widely popular in countries in which U.
The first dealer is chosen by a draw for "first spade" or "highest card", and thereafter the deal passes to the dealer's left after each hand.
The dealer shuffles and the player to the right is given the opportunity to "cut" the cards to prevent the dealer stacking the deck.
The entire deck is then dealt face-down one card at a time in clockwise order with four players, each player should receive 13 cards. A misdeal is a deal in which all players have not received the same number of cards or a player has dealt out of turn.
A misdeal may be discovered immediately by counting the cards after they are dealt, or it may be discovered during play of a hand.
If a single card is misdealt and discovered before players in question have seen their cards the player that is short a card can pull a card at random from the player with an extra card.
Otherwise, a hand is misdealt, the hand is considered void and the hand must be redealt by the same dealer unless the reason for the redeal is the hand was dealt out of turn.
Each player bids the number of tricks they expect to take. The player to the left of the dealer starts the bidding, and bidding continues in a clockwise direction, ending with the dealer.
As Spades are always trump, no trump suit is named during bidding as with some other variants. A bid of "zero" is called "nil"; players must bid at least one if they don't want to bid "nil" see below.
In partnership Spades, the standard rule is that the bids by the two members of each partnership are added together. Two very common variants of bidding are for a player or partnership to bid "blind", without having looked at their cards, or to bid "nil", stating that they will not take a single trick during play of the hand.
These bids give the partnership a bonus if the players exactly meet their bid, but penalizes them if the players takes more or fewer. A combined bid of two "blind nil" is usually allowed and is worth both the blind and nil bonuses or penalties.
In some variants, the player bidding nil passes one or two of their cards depending on the variant rules to their partner and receives an equal number of cards back from said partner.
Nil passing may be allowed only in the case of a blind nil. Teams must be down by points to bid blind nil. Each hand consists of a number of tricks; a four-handed game consists of thirteen tricks using all fifty-two cards.
The player on the dealer's left makes the opening lead by playing a single card of their choice. They must follow suit if possible; otherwise, they may play any card, including a trump spade.
A common variant rule, borrowed from Hearts , is that a player may not lead spades until a spade has been played to trump another trick.
The act of playing the first spade in a hand is known as "breaking spades", derived from its parent rule, "breaking hearts".
When a player leads with a spade after spades has been broken, the other players must follow suit. Another common variant rule, also borrowed from Hearts, is that a player cannot lead spades in the first trick.
The trick is won or taken by the player who played the highest card of the led suit; if trumps were played, the highest trump card wins.
The contents of each trick can not be viewed after this point, except to determine whether a player reneged. The number of tricks a player has won cannot be disguised;  if asked, each player must count out his tricks until everyone has agreed on the "trick count".
The player who wins any given trick leads the next. Play continues until all players have exhausted their hands, which should occur on the same last trick.
Otherwise, it is declared a misdeal. A partnership reneges on their contract if they violate the rules of play; most often this happens when a player plays offsuit when he could have—and therefore should have—followed suit.
The penalty for reneging varies. In most cases, the team's contract is nullified, and the team's score is reduced by ten points for each trick bid.
All the graphics used for the game I found at OpenClipArt , a great site with free graphics. The excellent playing card images were made by Nicu Buculei , and the player images were made by Gerald G.
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The sum of partnership bids are called the contract. If a player bids Nil, meaning they expect to win no tricks , then they may, depending on the rule settings, be allowed to exchange up to four cards with their partner once everyone else has bid.
The game begins with all cards being dealt. Each player plays one card and together they are called a trick.
To start you must estimate how many tricks you think you can take with your hand. Your bid and your partners are then added together and this is the number of tricks your team must take.
Play begins with the player to the dealer's left leading a card. The highest card in that suit wins the trick. Now for the tricky part and the reason the game is calls Spades.
If you are out of the lead suit, you can play any card you like. If you play a Spade and no one else does, you win the trick. So Spades are trump cards.
In this case the highest Spade wins. The game does not allow ties for first place. In the case of a tie for first, the game will continue until there is a clear winner.
This is true of both games ending at a point value and timed games.